Delivery - Endless Engines

View of the cargo. The cloth sim was art directed in Houdini.

Ambient occlusion render

Art directed Houdini pyro sim for thrusters

This short animation was created for Clinton Jones's animation competition: Endless Engines. I took some feedback after submissions and updated the animation. Added "villain" vehicle, rattling parts, more scratches, more vehicles, more robots, more sounds, and more animations.
This was created with Unreal Engine 5.1, Houdini, DaVinci Resolve, and Blender
Models and textures from Kitbash3D and Megascans.